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October 29, 2011
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:iconluigifan18:
This is one of my favorite devices from Bioware's Neverwinter Nights games. Unfortunately, you can only really get it from the level editor. It works by disintegrating objects that you sacrifice to it, building up a charge based on the value of those objects. It then transfers its charge to another magical object, replenishing its potential number of uses. It's actually a really fun way to relieve yourself of useless junk. So, I designed a Magic: The Gathering card for it. The only difference between the Neverwinter Nights version and the Magic: The Gathering version is that the Magic: The Gathering version accepts power supplied to it from intangible enchantments or from the player him/herself (and that the Magic: The Gathering version's charging is based on mana rather than gold value, as the "price" of all spells is based on mana rather than any sort of economic system).

I'd say that this card combines very well with almost anything dependent on charge counters. For instance, you could probably get a lot of cards with Angelheart Vial, Arcane Spyglass, Culling Dais, Serum Tank, etc. (Angelheart Vial would also be very useful for gaining life in combination with the Magical Electrifier.) A Banshee Blade, Opaline Bracers, or Sigil of Distinction would pack a serious punch, while a Black Market or Altar of Shadows could be built up to grant obscene amounts of black mana (holy crap, I thought Self-Sufficiency was hard to deal with before thinking of this combo...) A Chimeric Mass built up with the Magical Electrifier would be an absolute terror to face, while a Clearwater Goblet, Golden Urn, or Sun Droplet would supply you with absurdly large amounts of life. A Conversion Chamber, Golem Foundry, Orochi Hatchery, Titan Forge, Spawning Pit, or Riptide Replicator could crank out a huge army (and the cards sacrificed to the Magical Electrifier could be exiled with Conversion Chamber's own effect to get even more Golems in play.) Speeding up a Darksteel Reactor-powered victory would be made much more feasible, and milling your opponent with Grindclock would be very rapid indeed. A Necrogen Censer, Ion Storm, Heliophial, Lightning Reaver, or Sphinx-Bone Wand could be used to dish out a lot of damage, while a Tumble Magnet could be used to seriously trip your opponent up. Listing all the potential applications would be an exercise in madness.

The credit for this awesome idea goes to the fine folks at Bioware - kudos. (As for Wizards of the Coast, they own both Dungeons and Dragons and Magic: the Gathering, so no special rights-wrangling would have to be involved in such a crossover.) The picture is some random apparatus called the "Faradic Device" I found at Google Pictures. I dunno what it (actually) does, but it looks cool.
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:iconpaulthored:
Now if you only had an artifact that read any of the following,
"-(2):Convert up to 4 charge counter's on a permanent you control, into any counter currently in play."
"-(Tap):Move a counter from a target permanent to another target permmanent. Pay 2 life at end of turn per each target permanent you don't control."
"-(Pay 2 Life)/(2)/Tap:Sacrifice a Permanent. If It had any counter's on it, you may move each counter to target permanent of your choice. Put/remove from play X counters of your choice. X is CMC of Permanent plus 3, plus number of charge & +1/+1 counters on permanent"
"- +1/+1 & -1/-1 counter's don't cancel each other out anymore" -OR-
"-When a -1/-1 counter cause's a +1/+1 counter to be exiled as a result of state based effect, put a Negitive charge counter on any permanent you control. -(2)(Sacrifice a charge counter): Change any one counter into a +1/+1 counter. -(3):(Exile a Negitive charge counter)Put into play a +1/+1 counter on any legal traget"
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