I've been listening to
ManOnTheInternet's lyrical rendition of
"Chaos King" over and over recently, and the awesome music has inspired me to make a Pokémon based on the
Spade King from
Deltarune. To make things more interesting, I decided to also make this new Pokémon an anti-
Regigigas. So, I now introduce
Regiumbra, the Despot Pokémon!Name: Regiumbra
Type: Dark
Ability: Unsustainable Battle-Lust (This Pokémon gets +1 stage to all its stats (except for Accuracy and Evasion)
when it enters battle, but gets -1 stage to all its stats (except for Accuracy and Evasion)
at the end of every third turn (starting the turn after it enters battle).)
Egg Group: Undiscovered
Gender Ratio: Genderless
Pokémon Grouping: Legendary Pokémon (Major rank (670 BST))
Counterpart Pokémon: Regigigas (Regi Masters)
Generation of Origin: Gen VII
Base Stats:HP: 145
Attack: 135
Defense: 80
Special Attack: 120
Special Defense: 90
Speed: 100
Base Stat Total: 670
For the Ability, I initially considered
Dark Aura, but quickly decided to leave that as Yveltal's
signature Ability. Instead, as part of making Regiumbra a counterpart to Regigigas, I gave Regiumbra its own signature Ability which serves as a reference to
Deltarune's enemy fatigue mechanic; it gets a 1-stage boost to each of its stats when it enters battle, but suffers a 1-stage drop to each of its stats at the end of every third round of combat. As such, Regiumbra gets to have a strong start, but gradually becomes weaker as a battle wears on (this contrasts with Regigigas'
Slow Start, which makes it enter battle in a weakened state, but unlocks its full power if it can endure its enemy for long enough). ("Unsustainable Battle-Lust" was the best name I could think of for the Ability, as unlike my other two ideas — "Burnout" and "Strong Start" — "Unsustainable Battle-Lust" successfully makes the point that Regiumbra powers up upon entering battle and also gets weaker as the battle continues. I'm open to suggestions for Ability names, as I think the current name has too many characters.) It was tricky for me to decide just how fast Regiumbra's stats should dwindle — if they diminish too quickly, then it's useless, but if they diminish too slowly, it's overpowered. I settled on having Regiumbra's Ability drop all of its stats by 1 stage after every third turn it spends on the field; my reasoning for choosing that number is that this rate of decline, in conjunction with Regiumbra getting +1 on every stat when it enters battle, ultimately results in Regiumbra having -1 to all its stats after spending 6 turns on the field (barring any other modifications to its stats), which is 1 more turn than it takes for Slow Start to wear off. I had entertained the idea of having Regiumbra come in with +2 to every stat and get -1 to everything every one or two turns, but I quickly realized that this would absolutely be broken beyond belief with major Legendary stats (as Regiumbra's BST was intended to be equal to Regigigas); furthermore, I anticipated that the downside of Regiumbra's Ability would inevitably be completely circumvented by players who are already experienced with hit-and-run strategies such as Choice items, so I dialed down the boost on entry to +1. The base stats were chosen to be powerful, but not quite on Regigigas's base-160 Attack level so as not to be horrendously broken on getting a +1-stage boost just for showing up. However, I did want Regiumbra to be a viable mixed attacker, so I had to make it a bit slower and less bulky than Regigigas. However, since the Spade King is the
Final Boss of
Deltarune (at least for Chapter 1), I made HP Regiumbra's best stat, much like HP is Dolhran's best stat. Appearance-wise, Regiumbra is a blend of the Spade King and Regigigas, sporting no discernible head, a face of Braille symbols with spades instead of dots, big slobbering mouths on its torso and knees (replacing Regigigas's shrubs), a large black cape, and of course, having a vivid blue, black, and white coloration for its main body. Finally, the movepool is a versatile kit of attacks including Dark, Fighting, Steel, Poison, Fire, Ice, Electric, Psychic, Rock, and Ground, though a few types, including Grass and Fairy, are nowhere in sight; I intentionally kept all moves involving light out of the movepool (including
Sunny Day), as Regiumbra is shunned by it (not to
the same extent as
Mistikal, mind you, but like its inspiration, it still despises light and all those who dwell in it).
Regiumbra's
signature move, Chaos Spade, is a Dark-type move with 45 Base Power, 85% accuracy, and 10 PP that emulates the wild and frantic attacks of the Spade King in
Deltarune as closely as
Pokémon's battle system will allow. First of all, it hits all opposing Pokémon in Double and Triple Battles (even if Regiumbra is not in the center position of its team for the latter). Second, it
hits 2 to 5 times (with each opponent taking the same number of hits), but like
Voltran's Lightning Surge, it has much higher Base Power than usual for a multi-hit move (though not to the same extreme extent — Chaos Spade's Base Power is only 45). Unlike Lightning Surge, Chaos Spade is not a
contact move, so it can't be made to backfire on Regiumbra with a
Rocky Helmet, Rough Skin, Flame Body, etc. (though each strike does independently activate non-contact-dependent
damage-triggered Abilities, such as
Weak Armor, Stamina, and
Justified). Third, Chaos Spade is a
physical move by default and for the purpose of being converted to
Black Hole Eclipse via
Darkinium-Z, but just like
Necrozma's Photon Geyser, Chaos Spade can be either a physical or a special move, depending on which of Regiumbra's Attack or Special Attack is currently higher (it will remain a physical move if Regiumbra's Attack and Special Attack are currently equal). (However, unlike Photon Geyser, Chaos Spade does not inherently ignore the target's Ability.) Finally, each strike carries a 20% chance of causing one of a variety of
secondary effects, each of which are equally likely in the event that a secondary effect occurs (like a more extreme
Tri Attack): it can reduce any one of the target's stats (including accuracy and evasion) by 1 stage, cause the target to
flinch, poison the target,
paralyze the target,
confuse the target, disable the target's most recently-used move for 4 turns (like
Disable), disable the target's status moves for 3 turns (like
Taunt), remove the target's held item (like
Knock Off), suppress the target's Ability (like
Gastro Acid),
trap the target (like
Mean Look), heal the user for 50% of the damage dealt (like
Giga Drain (Regiumbra will not regain HP if it is afflicted with
Heal Block (but will still deal damage), will lose HP if the target has
Liquid Ooze, and will regain 30% more HP than normal if it is holding a
Big Root (making the restored HP 65% of the damage dealt))), set up a layer of
Spikes, set up a layer of
Toxic Spikes, or set up a
Future Sight-like 2-turn-delayed additional strike (which means that a 45-Base-Power Dark-type attack of the same category as Chaos Spade itself will strike the target (or whatever Pokémon happens to be in its place) 2 turns later). The odds of a secondary effect occurring are doubled by
Serene Grace or
Water Pledge+
Fire Pledge as normal (with the odds of any given secondary effect occurring remaining equal relative to the rest), and are also negated by the user possessing
Sheer Force or the target possessing
Shield Dust as normal. (I deliberately gave Chaos Spade 20 separate possible effects (treating drops to each stat as separate effects) so that the chance of incurring any specific effect on any given hit would be roughly 1%. Many of the secondary effects of Chaos Spade, such as HP draining, Spikes setup, Toxic Spikes setup, held item removal, and delayed attack generation, normally would not qualify as "true" additional effects for the purpose of Abilities and conditions that facilitate or hinder the additional effects of damaging moves. However, in terms of game mechanics, the actual result of a successful additional effect RNG roll for Chaos Spade is that the game makes another RNG roll to select an effect from Chaos Spade's list of potential secondary effects.)